The name Wæm Vìpèb Kìkh is derived from the Constructi language, as Wæm Vìpèb Kìkh was founded by Fl-88r 'Dot Matrix' Èlëg̈, who was culturaly Constructi.
Climate
Wæm Vìpèb Kìkh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 18°C (64°F). Wæm Vìpèb Kìkh receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Vìpèb Kìkh covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5720 m (18766 ft) above sea level.
Overview
Wæm Vìpèb Kìkh was founded durring the late 12th century in fall of the year 1091, by Fl-88r 'Dot Matrix' Èlëg̈. The establishment of Wæm Vìpèb Kìkh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Fl-88r 'Dot Matrix' Èlëg̈ struck deals with nearby nations and communities to establish Wæm Vìpèb Kìkh as a prison colony.
Wæm Vìpèb Kìkh was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Wæm Vìpèb Kìkh is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Wæm Vìpèb Kìkh is buildings are arranged arround a network of spacious split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Wæm Vìpèb Kìkh's peasent-grade are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Your first impression of Wæm Vìpèb Kìkh proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Wæm Vìpèb Kìkh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Vìpèb Kìkh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Vìpèb Kìkh's parks.
Wæm Vìpèb Kìkh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Vìpèb Kìkh.
Wæm Vìpèb Kìkh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Vìpèb Kìkh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Vìpèb Kìkh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Vìpèb Kìkh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Vìpèb Kìkh's public wards, blessings, and other arcane systems.
Wæm Vìpèb Kìkh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Wæm Vìpèb Kìkh's grid is powered by a boiler and turbine based power plant.
Wæm Vìpèb Kìkh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Wæm Vìpèb Kìkh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Vìpèb Kìkh's natural decorations nor waterways.
Wæm Vìpèb Kìkh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Wæm Vìpèb Kìkh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wæm Vìpèb Kìkh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Religious leaders are influential in almost any community, but in Wæm Vìpèb Kìkh they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Wæm Vìpèb Kìkh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Wæm Vìpèb Kìkh snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Serpentfolk near Wæm Vìpèb Kìkh are known to be almost tame, such that they can be put to domestic use.
Wæm Vìpèb Kìkh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Conjuration energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 10
Hunters: 6
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 5
Farmland: 7425 m2
Cattle and Similar Creatures: 459
Poultry: 5514
Swine: 367
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 183
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 5
Carpenters: 6
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 9
Furriers: 1
Glassworkers: 6
Gunsmiths: 4
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 3
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 10
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 5
Chandlers: 4
Chicken Butchers: 5
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 3
Resellers: 8
Spice Merchants: 2
Wine-sellers: 4
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 10
Barbers: 8
Coachmen: 2
Cooks: 8
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 4
Housekeepers: 5
Housemaids: 9
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 7
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 5
Millers: 4
Miners: 4
Oilmen and Polishers: 3
Postmen: 3
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 6
Watercarriers: 4
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 1
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 3
Militia Officers: 12
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 5
Comfort Services: 7
Enchanters: 2
Herbalists: 2
Jaminators: 5
Needleworkers: 6
Potters: 3
Preserve Makers: 5
Quilters: 2
Seamsters: 9
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 2
Sculptors, Art: 1
Wood Carvers: 6
Writers: 6
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 2
Tobacconists: 2
Tallowmakers: 4
599 of Wæm Vìpèb Kìkh's population work within a Foundational Occupation.
36 work in Agriculture
131 work as Craftsmen
50 work as Merchants
95 work as Service Workers
63 work as General Laborers
20 work as Skilled Laborers
86 work as Civil Servants
56 work in Cottage Industries
30 work as Artists
32 work in Produce Industries
1129 of Wæm Vìpèb Kìkh's population do not work in a formal occupation, but do contribute to the local economy. 110 (6%) are noncontributers.
Points of Interest
The roads leading into Wæm Vìpèb Kìkh possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Grasshill Holt was struck by a drought when Pond Komi grew too small to continue feeding Brook Delta, which reduced the available water supply nationwide, but was especially harsh in the area arround Wæm Vìpèb Kìkh. As the neighboring regions had no water so spare, Wæm Vìpèb Kìkh lost 264 people, and 148 livestock in the disaster.. The drought lasted for 3 weeks, which are remembered as the Heartache Thirst.